Still having issues with the login server. This is causing issues with pre-ordering, as well as downloading the latest version. Sorry for the inconvenience.
Login Server Issues……
I’m aware of issues people are reporting about being unable to connect. It should hopefully be back online soon.
Crashtastic 0.4.4 Alpha now available!
I am happy to announce that Crashtastic version 0.4.4 alpha is now available!!!
If you have already purchased Crashtastic, you can download it here.
If you would like to buy Crashtastic, click here.
Crashtastic 0.4.4 Alpha Release Notes:
Editor: Updated the UI to be consistent with the other UIs in the game.
Editor: Updated the UI backend, which should fix the annoying can’t press GO issue.
Editor: Added hotkeys for all of the pieces. The hotkey is shown in the editor with an underscore under the hotkey.
Editor: removed W,A,S,D support for camera rotation, arrow keys still work.
Added Ability to tune the power on individual rockets. This is available in every level. You can adjust the power of all rockets by pressing “all” or individual rockets by clicking a single rocket. If you “Lock” a rocket, when you update “All” rockets, the locked rockets power will not be adjusted.
Added the ability on some levels (currently levels #16, 17, and 18) for you to assign keys to individual rockets, so they can be actively controlled. You will see an “Assign Key” field on the pre-simulation screen next to the power slider. I am going to be watching the feedback on this functionality with the thought of possibly opening it up on all levels.
Added Four Additional Levels:
Janky Half-Pipe – a series of broken half-pipes, in a race to the exit.
Target Plateau Again?! – The Target Plateau level you love to hate, with the addition of now being able to use controllable rockets..
U-Turn! – Race to the exit of big U-Turn. This level allows for use of controllable rockets.
High in Sky – Designed with the controllable rockets in mind…. Get to, and stay on the target platform… directly above you.
First look at the New Rocket Power UI
I am finally doing some finally testing on the new UI tweaks to enable per rocket power settings. As you can see from the UI, you can select all rockets or just a single rocket to tweak. You can lock an individual rocket to keep the “All” power tweak from altering the power of the locked rocket.
The UI might change further based on feedback, but this is what will ship in the upcoming version 0.4.4
Still working away on 0.4.4
I know many of you are eagerly awaiting 0.4.4, and let me tell you I am looking forward to being done with this update as well! As a solo developer (working part-time I might add), new features have a tendency to take longer than I would like. I really do appreciate everyone’s patience and encouragement!
An update on 0.4.4:
The key feature as I mentioned before in 0.4.4 is the ability to set the power of individual rockets. While on the surface, it sounds like a trivial addition, when you get down to implementing it there are a ton of things to consider.
The biggest thing when adding a feature to any game is to consider how the new feature will change the game. For Crashtastic, my goal has always been to give people the freedom to create whatever they wanted to solve a given challenge of a level. The secondary goal was to make even failure something that you could enjoy, hence the big crashes with pieces flying everywhere and the robot flopping around like a dead fish. Call me evil, but that just never gets old to me! One of my big fears with adding this has always been that it would trivialize some of the challenges, and as a consequence diminish the amount of destruction and chaos a player gets from failure. After playing around with the new feature, I’m feeling pretty confident that won’t be the case :).
The other big challenge to adding a feature is figuring out how to present it to the player. This turned out to be the biggest challenge. I’ve spent a bunch of time on Crashtastic, trying to keep it as accessible as possible. My biggest fan and best UI tester is my 7 year old daughter. Hearing her feedback during the development of the game, has really opened my eyes to the importance of good UI design.
The UI isn’t quite there yet, but I know what needs fixing to get it there!
So when will it be done? Soon… how soon? Can’t say…. but it is getting close.
Mark
I missed the one month anniversary of the Crashtastic pre-order launch! Ack!
I managed to miss the one month anniversary of the launch of the alpha! Doh! It’s been quite a whirlwind, but also a lot of fun for me! After working so long by myself on this project, it’s great to see so many people playing and enjoying the game. I appreciate all of the great feedback everyone has given and the positive encouragement! It really does help keep me motivated! One of the things I love the most, is all the videos you have been posting on youtube. I made this game because I love seeing stuff crash and the ragdoll robot being thrown about, so keep them coming!!! At some point I want to add a place for you to share your videos here as well.
Here are a few of my favorites so far:
An Airplane?!?!!
A nice design for the S-Turn
Robbaz King of Sweden….”Car”-nivore”
Slushy showing us a Catapult success for Level 14!
Jarvis vs. Marvin! Some Head-on Collision goodness 🙂
How many pieces is that!?!?!??!??!!!!
Screenshot of one of the new levels in 0.4.4
The plan for 0.4.4
I’m back from taking a few days away for the holiday, and wanted to give everyone a quick update on the plans for 0.4.4.
First, bugs fixes, bug fixes, bug fixes…
There was a bug in the win condition for the new “Crossing the Chasm” level, I fixed that already. That’s what I get for making changes at the last minute before shipping the release. One of the benefits of being a solo developer is, that you get to make all the decisions, but the downside is you have to own up to the mistakes!
I’m going to try and nail down the infamous “Cant press GO from time to time, have to create new design” bug. If anyone has a consistent way to reproduce this bug please let me know!
I’ve got to fix the remnants of the extra piece saving bug as well.
Next, new Levels….
I already have a few levels in various stages of completion, so I expect to have another two levels ready by the time 0.4.4 goes out the door. Right now, I am working on finding the sweet spot, between a level being challenging and different at the same time not having it be frustrating. Not always the easy thing.
New Feature Investigation… Tweak-able Rockets
Lots, and I mean lots of you asked for the ability to tweak the rockets. I am going to investigate adding the ability to:
- adjust individual power of the rockets
- adjust individual start time and length of rocket burn
- turning on and off rockets with assignable keys.
I can’t guarantee that this will make it in the game, but I want to do a quick implementation, and play around with these features. I really like the sound of these features in the game, but I am concerned how it will change the core of the gameplay of Crashtastic. I’ll update you guys in a few days when I’ve got something running.
Timing of the patch…
“When it’s done”. I’m trying to keep to a steady cadence of updates, but investigating a new feature isn’t as quick as adding a new level, so I would expect this patch to take longer than 0.4.2 or 0.4.3.
Thanks!
Mark
Crashtastic version 0.4.3 alpha now available!
- “Crossing the Chasm” – Jump over a chasm to the exit, but don’t let your robot hit the ground!
- “Target Plateau” – Get your robot to the target and keep him there.
- Added keyboard camera control. Arrow keys, and “W” “A” “S” “D” in the editor.
- Added new game mode. Stopping in a Zone. Target Plateau is the first level of this type.
- Fixed extra piece when saving. Old designs will still have an extra piece. I will fix this next patch.
- Decreased volume of the rocket sound!
- Fixed Robot breaking in the editor, when colliding with pieces.
- Fixed YouTube UI overwriting itself.
If you have already purchased Crashtastic, you can download it here.
If you would like to buy Crashtastic, click here.